

This seems like a good way to balance the power. Laser shots, which are better than any normal weapon you get in the The power works by converting your HP into powerful With it being something of a dominant strategy, and an Achilles heelĭuring boss fights. On paper the idea of Samus going into a “Super” mode is prettyĬool, especially since using that kind of thing throughout the game hasīeen an idea teasing fans since Super Metroid. They took another step backward with a poorly thought-out “Hyper Mode” I’ll talk aboutĮncounters is improved by the control scheme, but with that step forward Need is the one that tells the ship where to go next. Still fun, but it almost feels underutilized. Pointing and clicking around Samus’ ship is Now that Prime 1 and Prime 2 have the shootingĬontrols, they basically have everything good that can come from the Shot of caffeine, ironically breaking any immersion the game might have Hand sometimes hilarious flew across the screen like she got an instant With the sliding switches especially, Samus’ Told me to push my wiimote towards the screen, and it never seemed to Offender is when you have to pull levers and twist switches – it always Samus’ hands through space you run into accuracy issues. As has been the general experience, the point and shootĬontrols work great, but any time you have to pretend you’re moving Like a monkey’s paw however, all of the wishes that came true with Prime 3 also came with some sorrowful caveats that affect my personal opinion of it.Īforementioned motion controls would probably be the most obviousĬomplaint. For the scale and scope of Prime 3, I could easily see it being someone’s favorite game in the series. Sites that I didn’t know I always wanted to see in a Metroid game. Travel to multiple planets this time, which opens up the game to view – beyond the one or two NPCs that push you along your way. Recognize that there is still a limit to hardware capability. Still some immersion factors that take up more time than I’d like, but I Skipped, which is wonderful when traveling between zones. Some transition loading screens can actually be Than before, switching between her ball form and her killer biped form Silly weapon switching just to go through doors that slightly boggedĭown movement in the previous games. It’s worked since the first Metroid game. Main cannon and replace the old weapon permanently – similar to how
Metroid prime coruption upgrade#
Getting four different weapons you switch between, you just upgrade your Of the previous game’s systems are more streamlined. Than being a lock-on-and-strafe dance when you’re not just trying to Every boss has a weakpoint you have to aim at rather Improved beyond the boring stand and deliver strategy they used in Try to use cover now, giving the impression that the AI has finally
Metroid prime coruption series#
Gimmick can feel a little overused sometimes, but as a whole the newįocus helps Prime 3 to have some of the most interesting combat encounters in the series – particularly with the bosses. With some specifically designed to test your speed clicking skills. Enemies often stand a convenientĭistance away to set themselves up for the shooting gallery controls, However, it’s pretty obvious from the first boss encounter that Prime 3 Since I have been playing this series using the Wii Prime Trilogy version, the point-and-shoot wiimote controls aren’t actually unique to Prime 3 anymore. Less than ideal implementation, and worst of all Prime 3 fails to capitalize on what really makes the series unique the exploration. New gimmicks wears off pretty quickly, there are still some fantastic While the novelty of slightly upgraded graphics and Get to control the inside of Samus’ ship for the first time, reallyĭialing up that immersion factor I’ve mentioned in my reviews of the Loading up the gameįor the first time feels exciting with shiny new motion controls you Metroid Fan, but it is also a major disappointment.

Metroid Prime 3: Corruption caters to my sensibilities as a
